What are the 6 different factions of Altered ?

Axiom: Ingenious engineers, the Axiom deploy powerful permanents to create an overwhelming late game ressource engine. The faction offers powerful synergies with your Reserve and the Resupply mechanic, along with the might of Brassbugs of tokens and solid removal options. The Axiom can be slow to set up, however, and can be hampered if their Permanents or cards in Reserve are disrupted.

Bravos: Headlong adventurers, the Bravos are focused on playing cards that are impressive as quickly as possible. There are two aspects to this philosophy: using cheap Characters with high statistics to consistently move forward with both expeditions, or gaining additional Mana Orbs to power out gigantic Characters way ahead of the curve. The impressive Bravos Characters are often vulnerable to removal abilities, however, and the faction can run out of steam if the game lasts too long.

Lyra: Masters of Chaos, the Lyra use a combination of dice throwing abilities and Characters specialized in specific region types to defeat their often bemused opponents. The Lyra always have an unexpected ace up their sleeve, with an array of rule twisting cards and combos. This faction tends to have a hard time playing defensively, and the random aspect of dice throwing and the region types of the face-down adventure cards can come back to bite their players.

Muna: Protectors of nature, the Muna concentrate on summoning Plants, anchoring them in the Expeditions so that they remain for future days, then growing them with boosts. These powerful synergies create walls of statistics that are particularly complex to overcome. Muna decks have a simple and proactive gameplan, and are aided by powerful support cards. The Muna’s caregiving and generous nature means that their ability to negatively interact is weak, and their synergies can be negated by well timed disruption.

Ordis: The Ordis emphasize the deployment of Ordis Recruit tokens, with a variety of means to create them and powerful payoffs as rewards. These tokens are supported by bureaucrats, Characters with impactful passive effects that will disrupt your opponent’s strategy. Ordis decks can be fast, focusing on boosting their Recruits, or slow and defensive, building an unstoppable force of tokens and permanents. The Ordis can struggle to consistently deploy large quantities of statistics, and usually needs to spend a significant quantity of resources to do so.

Yzmir: The Yzmir strategy revolves around their powerful disruption spells and abilities. This faction has access to some of the best removal and draw spells in the game, along with Characters that synergize and help set up these cards.The Yzmir also have access to synergies based around sacrificing their own Characters, to enable powerful and forbidden magic. The downside of Yzmir’s reactive gameplan is that it requires the right answers to the opponent’s cards. Preparation and foresight is an essential step to an Yzmir victory.

 

Was this article helpful?
0 out of 0 found this helpful